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A searchable, printable Big-O reference — time and space complexity for arrays, hash tables, trees, heaps, graphs, sorting and searching. Free.

Complexity classes

12
O(1) — constant
Same cost regardless of input size
O(log n) — logarithmic
Halves the problem each step
O(n) — linear
Touches every element once
O(n log n) — linearithmic
Best possible comparison sort
O(n²) — quadratic
Every pair: nested loops over input
O(n³) — cubic
Triple nesting, e.g. naive matrix multiply
O(2^n) — exponential
Doubles per element: all subsets
O(n!) — factorial
All orderings: brute-force permutations
n = 10^6: O(n log n) ≈ 2×10^7 ops
Fine — well under a second
n = 10^6: O(n²) = 10^12 ops
Too slow — think minutes to hours
Rule: drop constants and lower terms
O(3n² + 5n) is just O(n²)
Amortized O(1)
Occasionally slow, cheap on average

Arrays & dynamic arrays

11
Access by index — O(1)
Direct address arithmetic
Search (unsorted) — O(n)
Must scan every element
Search (sorted) — O(log n)
Binary search on sorted data
Append (dynamic) — O(1) amortized
Occasional resize copies all
Insert at front/middle — O(n)
Shifts all later elements
Delete at end — O(1)
No shifting required
Delete at front/middle — O(n)
Shifts elements to close the gap
Resize (grow ×2) — O(n)
Copy into a bigger buffer
Slice/copy — O(k)
Proportional to slice length
Space — O(n)
May hold up to 2× capacity slack
Cache-friendly: contiguous memory
Real-world edge over linked lists

Linked lists

10
Access by index — O(n)
Must walk from the head
Search — O(n)
Linear scan, no shortcuts
Insert/delete at head — O(1)
Repoint the head pointer
Insert/delete at tail — O(1) with tail ptr
O(n) without one (singly)
Insert after known node — O(1)
The big win over arrays
Delete known node (doubly) — O(1)
Prev pointer makes unlink cheap
Delete known node (singly) — O(n)
Must find the predecessor
Reverse — O(n) time, O(1) space
Classic pointer-flip interview task
Detect cycle — O(n), O(1) space
Floyd's tortoise and hare
Space — O(n) plus pointer overhead
1–2 pointers per node

Stacks & queues

10
Stack push/pop/peek — O(1)
LIFO: last in, first out
Stack search — O(n)
No random access
Queue enqueue/dequeue — O(1)
FIFO: first in, first out
Deque push/pop both ends — O(1)
Double-ended queue
Queue via 2 stacks — O(1) amortized
Classic interview construction
Min-stack — O(1) getMin
Track min alongside each push
Monotonic stack — O(n) total
Next greater element problems
Stack use: DFS, undo, call stack
Recursion is an implicit stack
Queue use: BFS, schedulers, buffers
Level-order processing
Space — O(n)
One slot per stored element

Hash tables

11
Insert — O(1) avg, O(n) worst
Worst = all keys collide
Lookup — O(1) avg, O(n) worst
Hash, then probe the bucket
Delete — O(1) avg, O(n) worst
Same story as lookup
Resize/rehash — O(n)
Triggered past the load factor
Load factor ~0.7
Typical resize threshold
Chaining
Collisions become linked lists
Open addressing
Probe for the next free slot
Ordered iteration — not provided
Use a tree map if order matters
Hash set membership — O(1) avg
The go-to de-dupe structure
Space — O(n)
Plus empty buckets overhead
Pattern: trade O(n) space for O(1) lookups
Two-sum in one pass

Binary search trees & balanced trees

12
BST search/insert/delete — O(h)
h = tree height
BST average — O(log n)
Random inserts stay bushy
BST worst — O(n)
Sorted inserts make a chain
AVL all ops — O(log n) guaranteed
Strict balance, fast lookups
Red-black all ops — O(log n)
Looser balance, faster writes
B-tree all ops — O(log n)
Wide nodes: databases, disks
In-order traversal — O(n)
Visits keys in sorted order
Min/max — O(log n) balanced
Walk far left / far right
Successor/predecessor — O(log n)
Ordered neighbors of a key
Range query — O(log n + k)
k = number of results
Trie lookup — O(L)
L = key length, not item count
Space — O(n)
2–3 pointers per node

Heaps

10
Peek min/max — O(1)
Root holds the extreme
Insert — O(log n)
Bubble up to restore order
Extract min/max — O(log n)
Pop root, sift down
Build heap from array — O(n)
Heapify beats n inserts
Search arbitrary key — O(n)
Heaps are not for lookups
Decrease-key — O(log n)
Core of Dijkstra's algorithm
Top-k of n items — O(n log k)
Keep a size-k heap
Two heaps — O(log n) per insert
Running median pattern
Stored as an array
Children at 2i+1, 2i+2
Space — O(n)
No pointers needed

Graphs

12
Adjacency list space — O(V + E)
Best for sparse graphs
Adjacency matrix space — O(V²)
Best for dense graphs
Edge check: list O(deg), matrix O(1)
The core trade-off
Iterate neighbors: list O(deg), matrix O(V)
Lists win for traversal
BFS / DFS — O(V + E)
With an adjacency list
Topological sort — O(V + E)
DAG ordering (Kahn / DFS)
Dijkstra — O((V + E) log V)
Binary heap, no negative edges
Bellman-Ford — O(V·E)
Handles negative edges
Floyd-Warshall — O(V³)
All-pairs shortest paths
Prim / Kruskal MST — O(E log V)
Minimum spanning tree
Union-Find — O(α(n)) ≈ O(1)
With rank + path compression
A* — O(E) best case
Heuristic-guided Dijkstra

Sorting algorithms

13
Bubble sort — O(n²), best O(n)
O(1) space; only teaching value
Insertion sort — O(n²), best O(n)
O(1) space; great when nearly sorted
Selection sort — O(n²) always
O(1) space; fewest swaps
Merge sort — O(n log n) always
O(n) space; stable; predictable
Quick sort — avg O(n log n), worst O(n²)
O(log n) space; fastest in practice
Heap sort — O(n log n) always
O(1) space; not stable
Tim sort — O(n log n), best O(n)
Python/Java built-in; stable
Counting sort — O(n + k)
k = value range; not comparison
Radix sort — O(d·(n + k))
d = digits; ints and strings
Bucket sort — avg O(n + k), worst O(n²)
Uniformly distributed input
Shell sort — ~O(n^1.3)
Gap-based insertion sort
Comparison-sort lower bound — Ω(n log n)
Cannot do better by comparing
Stable: merge, insertion, tim, counting
Equal keys keep their order

Searching algorithms

11
Linear search — O(n)
Only option for unsorted data
Binary search — O(log n)
Sorted arrays only
Binary search space — O(1) iterative
O(log n) if recursive
Hash lookup — O(1) avg
Fastest membership test
BST search — O(log n) balanced
Also gives sorted neighbors
Trie prefix search — O(L)
Autocomplete workhorse
BFS shortest path (unweighted) — O(V + E)
First hit is the shortest
lower_bound / bisect — O(log n)
First element >= target
Quickselect (k-th element) — avg O(n)
Worst O(n²); no full sort
Ternary search — O(log n)
Peak of a unimodal function
Interpolation search — avg O(log log n)
Uniform sorted data only

Common patterns

12
Two pointers — O(n)
Pair sums in a sorted array
Sliding window — O(n)
Best subarray of size/condition k
Fast & slow pointers — O(n)
Cycle detection, list middle
Prefix sums — O(n) build, O(1) query
Range-sum questions
Binary search on answer — O(n log range)
"Min capacity to ship in D days"
Monotonic stack — O(n)
Next greater / histogram area
Backtracking — O(2^n) or O(n!)
Subsets / permutations search
Memoized DP — states × transition cost
Kills exponential recursion
Greedy — usually O(n log n)
Sort, then one linear pass
Divide & conquer — T(n) = 2T(n/2) + O(n)
Master theorem: O(n log n)
Bit manipulation — O(1) per op
Sets of <=64 items in an int
Meet in the middle — O(2^(n/2))
Halves an exponential search

Space complexity notes

11
In-place — O(1) extra space
Quick sort, heap sort, reversal
Recursion costs stack space
Depth d means O(d) memory
DFS space — O(h) / O(V) worst
h = depth of recursion
BFS space — O(w)
w = widest level (can be n/2)
Merge sort — O(n) auxiliary
The price of stability
Memoization — O(#states)
Time saved, memory spent
DP table row trick — O(n²) → O(n)
Keep only the previous row
Hash-based de-dupe — O(n) space
vs O(1) sort-first approach
Tail recursion — O(1) if optimized
Not guaranteed in every language
Streaming — O(1) or O(k) space
One pass, constant memory
Always state time AND space
Interviews expect both

No entry matches “:q”.


About Big-O Cheat Sheet

This Big-O cheat sheet puts algorithmic complexity on one searchable page: the complexity classes themselves, then the time and space costs for arrays and dynamic arrays, linked lists, stacks and queues, hash tables, binary search trees and balanced trees, heaps, graphs, sorting algorithms, searching algorithms, common patterns, and space complexity notes.

It is the reference for choosing a data structure and for interview prep alike — the average and worst case for a hash table lookup, why a balanced tree beats a plain BST, which sorts are stable and which are in place, and what the two-pointer, sliding-window and memoization patterns cost.

The sheet is free and client-side: filter rows live with the search box, hop between sections with the sticky table of contents, copy any entry with one click and print the page as a desk reference.

How to use Big-O Cheat Sheet

  1. Open the sheet and start with Complexity classes to anchor O(1), O(log n), O(n), O(n log n) and O(n²).
  2. Search for a structure or algorithm such as hash table, quicksort or BFS to filter every row live.
  3. Compare the data-structure sections when you are choosing between a list, a map and a tree.
  4. Click an entry or its copy icon to copy it to your clipboard.
  5. Print the sheet for an offline complexity reference.

Frequently asked questions

Twelve sections: complexity classes, arrays and dynamic arrays, linked lists, stacks and queues, hash tables, binary search and balanced trees, heaps, graphs, sorting algorithms, searching algorithms, common patterns, and space complexity notes.

Yes. Where they differ — hash table lookups, quicksort, an unbalanced BST — the row states both, so you can see the cost when the data is adversarial.

It is built for exactly that: the sorting and searching sections plus the common-patterns section cover the complexities interviewers ask you to state out loud.

Yes. Space costs appear alongside time costs, and a closing section covers recursion stack depth, in-place versus auxiliary space and the usual trade-offs.

Yes, completely free — searchable, printable and rendered in your browser with no sign-up.


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