Big-O Cheat Sheet
A searchable, printable Big-O reference — time and space complexity for arrays, hash tables, trees, heaps, graphs, sorting and searching. Free.
Complexity classes
12O(1) — constant
O(log n) — logarithmic
O(n) — linear
O(n log n) — linearithmic
O(n²) — quadratic
O(n³) — cubic
O(2^n) — exponential
O(n!) — factorial
n = 10^6: O(n log n) ≈ 2×10^7 ops
n = 10^6: O(n²) = 10^12 ops
Rule: drop constants and lower terms
Amortized O(1)
Arrays & dynamic arrays
11Access by index — O(1)
Search (unsorted) — O(n)
Search (sorted) — O(log n)
Append (dynamic) — O(1) amortized
Insert at front/middle — O(n)
Delete at end — O(1)
Delete at front/middle — O(n)
Resize (grow ×2) — O(n)
Slice/copy — O(k)
Space — O(n)
Cache-friendly: contiguous memory
Linked lists
10Access by index — O(n)
Search — O(n)
Insert/delete at head — O(1)
Insert/delete at tail — O(1) with tail ptr
Insert after known node — O(1)
Delete known node (doubly) — O(1)
Delete known node (singly) — O(n)
Reverse — O(n) time, O(1) space
Detect cycle — O(n), O(1) space
Space — O(n) plus pointer overhead
Stacks & queues
10Stack push/pop/peek — O(1)
Stack search — O(n)
Queue enqueue/dequeue — O(1)
Deque push/pop both ends — O(1)
Queue via 2 stacks — O(1) amortized
Min-stack — O(1) getMin
Monotonic stack — O(n) total
Stack use: DFS, undo, call stack
Queue use: BFS, schedulers, buffers
Space — O(n)
Hash tables
11Insert — O(1) avg, O(n) worst
Lookup — O(1) avg, O(n) worst
Delete — O(1) avg, O(n) worst
Resize/rehash — O(n)
Load factor ~0.7
Chaining
Open addressing
Ordered iteration — not provided
Hash set membership — O(1) avg
Space — O(n)
Pattern: trade O(n) space for O(1) lookups
Binary search trees & balanced trees
12BST search/insert/delete — O(h)
BST average — O(log n)
BST worst — O(n)
AVL all ops — O(log n) guaranteed
Red-black all ops — O(log n)
B-tree all ops — O(log n)
In-order traversal — O(n)
Min/max — O(log n) balanced
Successor/predecessor — O(log n)
Range query — O(log n + k)
Trie lookup — O(L)
Space — O(n)
Heaps
10Peek min/max — O(1)
Insert — O(log n)
Extract min/max — O(log n)
Build heap from array — O(n)
Search arbitrary key — O(n)
Decrease-key — O(log n)
Top-k of n items — O(n log k)
Two heaps — O(log n) per insert
Stored as an array
Space — O(n)
Graphs
12Adjacency list space — O(V + E)
Adjacency matrix space — O(V²)
Edge check: list O(deg), matrix O(1)
Iterate neighbors: list O(deg), matrix O(V)
BFS / DFS — O(V + E)
Topological sort — O(V + E)
Dijkstra — O((V + E) log V)
Bellman-Ford — O(V·E)
Floyd-Warshall — O(V³)
Prim / Kruskal MST — O(E log V)
Union-Find — O(α(n)) ≈ O(1)
A* — O(E) best case
Sorting algorithms
13Bubble sort — O(n²), best O(n)
Insertion sort — O(n²), best O(n)
Selection sort — O(n²) always
Merge sort — O(n log n) always
Quick sort — avg O(n log n), worst O(n²)
Heap sort — O(n log n) always
Tim sort — O(n log n), best O(n)
Counting sort — O(n + k)
Radix sort — O(d·(n + k))
Bucket sort — avg O(n + k), worst O(n²)
Shell sort — ~O(n^1.3)
Comparison-sort lower bound — Ω(n log n)
Stable: merge, insertion, tim, counting
Searching algorithms
11Linear search — O(n)
Binary search — O(log n)
Binary search space — O(1) iterative
Hash lookup — O(1) avg
BST search — O(log n) balanced
Trie prefix search — O(L)
BFS shortest path (unweighted) — O(V + E)
lower_bound / bisect — O(log n)
Quickselect (k-th element) — avg O(n)
Ternary search — O(log n)
Interpolation search — avg O(log log n)
Common patterns
12Two pointers — O(n)
Sliding window — O(n)
Fast & slow pointers — O(n)
Prefix sums — O(n) build, O(1) query
Binary search on answer — O(n log range)
Monotonic stack — O(n)
Backtracking — O(2^n) or O(n!)
Memoized DP — states × transition cost
Greedy — usually O(n log n)
Divide & conquer — T(n) = 2T(n/2) + O(n)
Bit manipulation — O(1) per op
Meet in the middle — O(2^(n/2))
Space complexity notes
11In-place — O(1) extra space
Recursion costs stack space
DFS space — O(h) / O(V) worst
BFS space — O(w)
Merge sort — O(n) auxiliary
Memoization — O(#states)
DP table row trick — O(n²) → O(n)
Hash-based de-dupe — O(n) space
Tail recursion — O(1) if optimized
Streaming — O(1) or O(k) space
Always state time AND space
No entry matches “:q”.
About Big-O Cheat Sheet
This Big-O cheat sheet puts algorithmic complexity on one searchable page: the complexity classes themselves, then the time and space costs for arrays and dynamic arrays, linked lists, stacks and queues, hash tables, binary search trees and balanced trees, heaps, graphs, sorting algorithms, searching algorithms, common patterns, and space complexity notes.
It is the reference for choosing a data structure and for interview prep alike — the average and worst case for a hash table lookup, why a balanced tree beats a plain BST, which sorts are stable and which are in place, and what the two-pointer, sliding-window and memoization patterns cost.
The sheet is free and client-side: filter rows live with the search box, hop between sections with the sticky table of contents, copy any entry with one click and print the page as a desk reference.
How to use Big-O Cheat Sheet
- Open the sheet and start with Complexity classes to anchor O(1), O(log n), O(n), O(n log n) and O(n²).
- Search for a structure or algorithm such as hash table, quicksort or BFS to filter every row live.
- Compare the data-structure sections when you are choosing between a list, a map and a tree.
- Click an entry or its copy icon to copy it to your clipboard.
- Print the sheet for an offline complexity reference.