Checkers
Play checkers (draughts) against the computer — jump, capture and crown your kings.
How to play
- Click one of your red discs to see its legal moves, then click a highlighted square to move.
- Move diagonally forward one square onto an empty dark square.
- Capture by jumping over an adjacent enemy disc to the empty square just beyond it.
- When a capture is possible you must take it, and chained multi-jumps must be played to the end.
- Reach the top row to promote a man into a King that moves and jumps both forward and backward.
- Win by capturing all of the computer’s discs, or by leaving it with no legal move.
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About Checkers
Checkers — called draughts outside North America — is a two-player strategy classic played on the dark squares of an 8×8 board. Pieces slide diagonally forward, capture by jumping, and a piece reaching the far row is crowned a king that moves and captures in every direction.
This version follows the traditional forced-capture rule: when a jump is available you must take it, and chained multi-jumps must be played to the end. That single rule is what gives checkers its tactical depth, enabling sacrifices that force the opponent into losing exchanges. You play red against a computer with Easy, Medium and Hard levels, free in your browser with nothing to install.
How to use Checkers
- Click one of your red discs to see its legal moves, then click a highlighted square to move.
- Move diagonally forward one square onto an empty dark square.
- Capture by jumping over an adjacent enemy disc into the empty square beyond it.
- When a capture is available you must take it, and multi-jump chains must be completed with the same piece.
- Reach the far row to crown a King, which moves and jumps both forward and backward.
- Win by capturing all the computer’s discs or leaving it without a legal move.