Una referenza Rust consultabile e stampabile: ownership e borrowing, trait, pattern matching, Option e Result, iteratori e Cargo. Gratis.

Basics

10
let x = 5;
Immutable binding (default)
let mut count = 0; count += 1;
Mutable binding
let x = "5"; let x: i32 = x.parse()?;
Shadowing (new type allowed)
i32, u64, f64, bool, char, usize
Core scalar types
let t = (1, "a"); t.0
Tuple + field access
let a = [0u8; 16];
Fixed array of 16 zeros
const MAX_USERS: u32 = 100;
Compile-time constant
let n = big as u8;
Explicit numeric cast
let s: String; let sl: &str;
Owned string vs string slice
println!("{name} has {count}");
Inline variable interpolation

Ownership, borrowing & lifetimes

10
let b = a; // a is moved
Assignment moves non-Copy types
let b = a.clone();
Deep copy keeps both usable
fn read(s: &String) / read(&s)
Shared borrow (many allowed)
fn edit(s: &mut String) / edit(&mut s)
Exclusive borrow (only one)
// no &mut while & borrows live
The core borrow rule
fn greet(name: &str)
Prefer &str params over &String
i32, bool, char, &T are Copy
Copy types never move
fn first<'a>(a: &'a str, b: &str) -> &'a str
Tie output to an input lifetime
struct View<'a> { text: &'a str }
Struct holding a reference
let s: &'static str = "literal";
Lives for the whole program

Structs, enums & impl

10
struct User { name: String, age: u32 }
Struct definition
let u = User { name, age: 30 };
Literal + field-init shorthand
let u2 = User { age: 31, ..u };
Struct update syntax
struct Meters(f64);
Tuple struct (newtype idiom)
impl User { fn new(name: String) -> Self { ... } }
Associated constructor
fn label(&self) -> String
Method borrowing self
fn rename(&mut self, n: String)
Method mutating self
enum Shape { Circle(f64), Rect { w: f64, h: f64 } }
Enum with data per variant
#[derive(Debug, Clone, PartialEq)]
Auto-implement common traits
let cfg = Config::default();
Default trait construction

Pattern matching

10
match n { 0 => "zero", _ => "other" }
Exhaustive match expression
match shape { Shape::Circle(r) => ... }
Destructure enum variants
match n { 1..=5 => "low", _ => "high" }
Range patterns
match p { Point { x, y: 0 } => ... }
Destructure struct fields
Some(n) if n > 10 => "big"
Match guard
id @ 1..=9 => use(id)
Bind while matching (@)
if let Some(v) = opt { use(v); }
Match a single pattern
let Some(v) = opt else { return; };
let-else early exit
while let Some(x) = stack.pop() { ... }
Loop while a pattern holds
matches!(status, Status::Active)
Boolean pattern test macro

Option & Result

12
let opt: Option<i32> = Some(5);
Maybe-a-value type
let res: Result<T, E> = Ok(v);
Success-or-error type
let v = load()?;
? propagates None / Err up
opt.unwrap_or(0)
Value or a default
opt.unwrap_or_else(|| compute())
Lazy default
opt.unwrap_or_default()
Value or Default::default()
opt.map(|v| v * 2)
Transform if present
opt.and_then(|v| v.checked_mul(2))
Chain fallible steps (flatMap)
opt.ok_or(MyError::Missing)?
Option → Result
res.map_err(|e| AppError::Io(e))
Convert the error type
opt.is_some(); res.is_err();
Cheap state checks
let v = opt.take();
Move out, leave None behind

Traits & generics

11
trait Greet { fn hello(&self) -> String; }
Trait: shared behavior
trait Greet { fn wave(&self) { ... } }
Default method body
impl Greet for User { ... }
Implement for a type
fn welcome<T: Greet>(x: &T)
Generic with a trait bound
fn f<T>(x: T) where T: Greet + Clone
where clause for many bounds
fn welcome(x: &impl Greet)
impl Trait argument sugar
fn make() -> impl Iterator<Item = u32>
Opaque return type
let objs: Vec<Box<dyn Greet>> = ...;
Trait objects (dynamic dispatch)
impl From<u32> for Meters { ... }
From gives you Into for free
let m: Meters = 5u32.into();
Convert via Into
impl fmt::Display for User { ... }
Custom {} formatting

Collections

12
let mut v = vec![1, 2, 3];
Vec literal macro
v.push(4); v.pop();
Append / remove last
v.get(0) // Option<&T>
Safe indexing (v[9] panics)
for x in &v { ... }
Iterate by reference
v.sort(); v.sort_by_key(|u| u.age);
In-place sorting
v.retain(|x| *x > 0);
Keep matching elements
let mut m = HashMap::new(); m.insert(k, v);
Hash map basics
*counts.entry(word).or_insert(0) += 1;
Entry API counter idiom
m.contains_key(&k); m.get(&k);
Lookups return Option
s.push_str("more"); format!("{a}{b}")
Grow / build strings
s.chars().rev().collect::<String>()
Char-wise string processing
names.join(", ")
Join a Vec<String>

Iterators & closures

14
v.iter().map(|x| x * 2).collect::<Vec<_>>()
Transform and materialize
.filter(|x| **x > 0)
Keep matching elements
.filter_map(|s| s.parse().ok())
Filter + map in one pass
.sum::<i32>(); .count(); .max()
Common consumers
.fold(0, |acc, x| acc + x)
General reduction
.enumerate()
Pairs of (index, item)
.zip(other.iter())
Walk two iterators together
.take(5); .skip(2); .rev()
Slice and reverse lazily
.flat_map(|l| l.split(' '))
Map then flatten
.any(|x| x < 0); .all(|x| x > 0)
Short-circuit predicates
.find(|u| u.id == id); .position(...)
First match / its index
iter() &T; iter_mut() &mut T; into_iter() T
The three iteration modes
let add = move |x| x + base;
move closure takes ownership
.collect::<HashMap<_, _>>()
Collect pairs into a map

Error handling

11
fn run() -> Result<(), Box<dyn Error>>
Quick catch-all error type
fn main() -> anyhow::Result<()>
anyhow for applications
file.read().context("reading config")?;
anyhow: attach context
anyhow::bail!("invalid input: {x}");
Early return with an error
#[derive(thiserror::Error, Debug)]
thiserror for libraries
#[error("user {0} not found")] NotFound(u64),
Display message per variant
#[error(transparent)] Io(#[from] std::io::Error),
Auto-From wrapped errors
enum AppError { Db(String), Timeout }
Custom error enum
let n = do_it()?; // Err auto-converts
? uses From between error types
opt.expect("config must be loaded")
unwrap/expect: tests only
eprintln!("error: {e:#}");
Print the full error chain

Smart pointers & interior mutability

11
let b = Box::new(BigStruct::new());
Heap allocation, sole owner
enum List { Node(i32, Box<List>), Nil }
Box enables recursive types
let a = Rc::new(data); let b = Rc::clone(&a);
Shared owner, single thread
let a = Arc::new(data);
Shared owner across threads
let c = RefCell::new(0); *c.borrow_mut() += 1;
Runtime-checked mutation
Rc<RefCell<T>>
Shared + mutable (one thread)
let m = Mutex::new(0); *m.lock().unwrap() += 1;
Thread-safe mutation
Arc<Mutex<T>>
Shared + mutable across threads
let l = RwLock::new(map); l.read(); l.write();
Many readers or one writer
Cell::new(5).set(6);
Copy-type interior mutability
let w = Rc::downgrade(&a); w.upgrade()
Weak breaks reference cycles

Concurrency & async

13
let h = thread::spawn(|| work()); h.join()
Spawn and join a thread
thread::spawn(move || use(data))
move data into the thread
thread::scope(|s| { s.spawn(|| ...); })
Borrow locals in threads
let (tx, rx) = mpsc::channel();
Multi-producer channel
tx.send(job)?; let job = rx.recv()?;
Send / blocking receive
let n = Arc::new(Mutex::new(0));
Shared counter pattern
#[tokio::main] async fn main() { ... }
Async runtime entry point
async fn fetch() -> Result<Data>
Async function
let data = fetch().await?;
Await a future
let h = tokio::spawn(fetch()); h.await??;
Spawn an async task
let (a, b) = tokio::join!(f1(), f2());
Run futures concurrently
tokio::time::sleep(Duration::from_secs(1)).await;
Non-blocking sleep
tokio::select! { r = f1() => ..., _ = f2() => ... }
First future to finish wins

Cargo CLI

12
cargo new my-app
Create a binary project
cargo add serde --features derive
Add a dependency
cargo run
Build and run (debug)
cargo build --release
Optimized build
cargo check
Type-check fast, no binary
cargo test
Run tests (+ doc tests)
cargo clippy -- -D warnings
Lints, warnings as errors
cargo fmt
Format the whole project
cargo doc --open
Build and browse the docs
cargo update
Refresh Cargo.lock versions
cargo install ripgrep
Install a binary crate
cargo tree
Show the dependency graph

Nessuna voce corrisponde a “:q”.


Informazioni su Cheat sheet Rust

Questo cheat sheet Rust mappa il linguaggio per concetti in un'unica pagina consultabile: basi, ownership, borrowing e lifetime, struct, enum e blocchi impl, pattern matching, Option e Result, trait e generici, collezioni, iteratori e closure, gestione degli errori, smart pointer e interior mutability, concorrenza e async, e la riga di comando Cargo.

L'ownership è la parte di Rust che si torna a consultare più spesso, quindi ha una sezione dedicata accanto a lifetime, regole di borrowing, Box, Rc, Arc e RefCell: insieme alla sintassi quotidiana come i rami match, l'operatore ?, gli adattatori di iteratori e il deriving di trait.

Come ogni cheat sheet di questo gruppo è gratuito e lato client: filtra le righe dal vivo con la casella di ricerca, salta tra le sezioni con l'indice fisso, copia qualsiasi frammento con un clic e stampa la pagina come riferimento da scrivania.

Come usare Cheat sheet Rust

  1. Apri il foglio e rivedi le sezioni, da Basi e Ownership e borrowing fino alla CLI di Cargo.
  2. Cerca una parola chiave come lifetime, match o Arc per filtrare il foglio dal vivo.
  3. Salta a Option e Result o Gestione degli errori quando ti serve il modo idiomatico di fallire.
  4. Fai clic su un frammento o sulla sua icona di copia per copiare il codice Rust negli appunti.
  5. Usa Stampa per una copia cartacea dell'intero riferimento Rust.

Domande frequenti

Dodici sezioni: basi, ownership, borrowing e lifetime, struct, enum e impl, pattern matching, Option e Result, trait e generici, collezioni, iteratori e closure, gestione degli errori, smart pointer e interior mutability, concorrenza e async, e la CLI di Cargo.

Sì. Una sezione dedicata mostra move, borrow, borrow mutabili, le regole del borrow checker e le annotazioni di lifetime con brevi spiegazioni su ogni riga.

Sì: i combinatori di Option e Result, l'operatore ?, i tipi di errore personalizzati, le conversioni From e i pattern comuni delle crate compaiono tutti come frammenti pronti da copiare.

Sì. Fai clic sul codice in qualsiasi riga o sulla sua icona di copia e viene copiato immediatamente.

Sì, è completamente gratuito e funziona nel tuo browser senza accesso.


Ricerche popolari
cheat sheet rust riferimento sintassi rust ownership e borrowing rust lifetime rust spiegati option e result rust trait e generics rust comandi cargo
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